Groanmar

Description:

Groanmar; Dwarf Clr3: CR 3; ECL 3; Size M; HD 3d8; hp 20; Init +1; Spd 20 ft; AC 17, touch 11, FF 16; BAB +2; Grapple +6; Atk: +6 melee (1d3 + 4, Unarmed), +7 melee (1d10 + 4/crit x3, Waraxe, dwarven), +6 melee (1d6 + 4/crit 19-20, Sword, short), +6 melee (1d6 + 4, Mace, light), +3 ranged (1d8/crit 19-20, Crossbow, light), +6 melee (1d10 + 4/crit x3, Halberd); SA +1 to attack orcs/goblinoids; SQ Darkvision, Stonecunning, +2 to saves vs spells or poisons, +4 dodge vs giants; AL LG; SV Fort +3, Ref +2, Will +5; Str 18, Dex 13, Con 10, Int 9, Wis 15, Cha 13. Languages spoken: Dwarven and Common Skills and Feats: Concentration +4, Heal +4; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus. Special Abilities: Aura, Bonus Languages, Darkvision, Domain Earth, Domain Good, Domains, Dwarf Speed, Dwarven Racial Enemy, Spontaneous Casting, Turn or Rebuke Undead. Clr Spells Known (4/4/3/1/-1/-1/-1/-1/-1/-1/-1/-1): 0-Detect magic, Guidance, Light, Mending, Purify food and drink, Read magic, Resistance, Virtue, 1-Bane, Bless, Cause fear, Command, Comprehend languages, Detect evil, Detect undead, Divine favor, Doom, Entropic shield, Hide from undead, Magic stone, Magic weapon, Obscuring mist, Sanctuary, Shield of faith, Summon monster i, 2-Aid, Align weapon, Augury, Bear’s endurance, Bull’s strength, Death knell, 3-Animate dead, 4-Air walk. Possessions: 130 gp, , Dwarven waraxe, Short sword, Light mace, Light crossbow, Halberd, Light steel shield, Chain shirt +1.

Bio:

Groanmar

Bloodhammer and The Shackled City arioch