Bloodhammer and The Shackled City
A righteous Paladin who is determined to smite evil wherever it may be found.
Talalendar “Tal”; Half-elf Pal2: CR 2; ECL 2; Size M; HD 2d10-2; hp 17; Init +6; Spd 20 ft (base 30 ft); AC 19, touch 10, FF 19; BAB +2; Grapple +6; Atk: +6 melee (1d3 + 4, Unarmed), +6 melee (1d8 + 4/crit x3, Warhammer), +4 ranged (1d8/crit x3, Longbow, composite), +6 melee (2d6 + 4/crit 19-20, Greatsword), +4 ranged (1d6/crit x3, Arrows (50)); SA Smite Evil (1/day); SQ Low-light Vision, Elven Blood, +2 to saves vs Enchantment, Immunity to sleep, Divine Grace, Lay on Hands (Cha mod times Pal level (hp/day)), Aura of Good, Detect Evil; AL LG; SV Fort +4, Ref +4, Will +3; Str 18, Dex 15, Con 9, Int 13, Wis 12, Cha 15. Languages spoken: Common and Elven Skills and Feats: Appraise +1, Balance -7, Bluff +2, Climb -5, Concentration -1, Control Shape +1, Craft (Armorsmith) +1, Craft (Bowmaking) +1, Craft (Gemcutting) +1, Craft (Locksmithing) +1, Craft (Other) +1, Craft (Trapmaking) +1, Craft (Weaponsmith) +1, Diplomacy +4, Disguise +2, Escape Artist -7, Forgery +1, Gather Information +4, Heal +3, Hide -7, Intimidate +4.5, Jump -5, Listen +2, Move Silently -6, Perform (Act) +2, Perform (Comedy) +2, Perform (Dance) +2, Perform (Keyboard) +2, Perform (Oratory) +2, Perform (Percussion) +2, Perform (Sing) +2, Perform (String) +2, Perform (Wind) +2, Perform +2, Ride +2, Search +2, Sense Motive +5, Spot +3, Survival +1, Swim -14, Use Rope +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Improved Initiative, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency. Special Abilities: Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Low-light Vision, Smite Evil. Pal Spells Known: 1—Bless, Cure light wounds, Lesser restoration, Magic weapon, Protection from evil. Possessions: (0 gp, 0 lb), Warhammer (12 gp, 5 lb), Composite longbow (100 gp, 3 lb), Greatsword (50 gp, 8 lb), Half-plate (600 gp, 50 lb), Wooden holy symbol (1 gp, .1 lb), Heavy steel shield (20 gp, 15 lb), Arrows (50) (2.5 gp, 7.5 lb).
Talalendar or Tall to aquaintences is an aspiring Knight of Radiant Blades. He grew up in an affluent family and it was expected that he would one day succeed his father’s title, an Elf of considerable honour and repute. However at the age of 20, Tal was sent a vision by his deity that led him to commence study as a Paladin. His already considerable martial skills were paired with a devotion few others could match.
He is pious and confident. He has a strict code that he aheres to and will not tolerate less than virtuous behaviour – at least while he aware of it. He has a good sense of humour and while relaxing can be an excellent companion. When there is work to be done, he is all business.
Tal has great ambition, despite his families objection that he follow a religious life. A childhood incident (he fell into a well) has left him fearful of heights. When faced with heights greater than 10 feet, Tal suffers from vertigo and suffers -2 on all Reflex saves. Combat is also at -2 when suffering vertigo.