Bloodhammer and The Shackled City
An elf with a long history that is trying to find his missing father. He suspects that his father is in the Underdark which has bought him to this quest.
Ilmier Mithalagos; Elf Wiz2: CR 2; ECL 2; Size M; HD 2d4+2; hp 9; Init +3; Spd 30 ft; AC 13, touch 13, FF 10; BAB +1; Grapple +0; Atk: +0 melee (1d3 – 1, Unarmed), +4 ranged (1d6 – 1/crit x3, Shortbow), -2 melee (1d4 – 1/crit 19-20, Dagger), +4 ranged (1d6/crit x3, Arrows (20) ); SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects, Familiar, Scribe Scroll, +2 to Listen, Spot and Search Checks, Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it, Proficient with rapier, longsword, and all bows (except crossbows); AL NG; SV Fort +1, Ref +3, Will +4; Str 8, Dex 16, Con 12, Int 16, Wis 12, Cha 10.
Languages spoken: Common and Elven
Skills and Feats: Appraise +3, Balance +3, Bluff +0, Climb -1, Concentration +6, Control Shape +1, Craft (Armorsmith) +3, Craft (Bowmaking) +3, Craft (Gemcutting) +3, Craft (Locksmithing) +3, Craft (Other) +3, Craft (Trapmaking) +3, Craft (Weaponsmith) +3, Decipher Script +5, Diplomacy +0, Disguise +0, Escape Artist +3, Forgery +3, Gather Information +0, Heal +1, Hide +3, Intimidate +0, Jump -1, Knowledge (Arcana) +7, Knowledge (Architecture) +4, Knowledge (Dungeoneering) +4, Knowledge (Geography) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Listen +3, Move Silently +3, Perform (Act) +0, Perform (Comedy) +0, Perform (Dance) +0, Perform (Keyboard) +0, Perform (Oratory) +0, Perform (Percussion) +0, Perform (Sing) +0, Perform (String) +0, Perform (Wind) +0, Perform +0, Profession (Other) +2, Ride +3, Search +6, Sense Motive +1, Spellcraft +7, Spot +3, Survival +1, Swim -1, Use Rope +3; Improved Counterspell, Scribe Scroll.
Special Abilities: Familiar, Low-light Vision.
Wiz Spells Known (4/3/
1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0-Acid splash, Arcane mark, Daze, Detect magic, Detect poison, Light, Mage hand, Message, Prestidigitation, Read magic, Resistance, Touch of fatigue, 1—Alarm, Color spray, Feather fall, Identify, Mage armor, Magic missile.
Possessions: (0 gp, 0 lb), Shortbow (30 gp, 2 lb), Dagger (2 gp, 1 lb), Arrows (20) (1 gp, 3 lb).
Son of Mithaeir & Elistiin Mithalagos.
Mithalagos(elven for “Greystorm”), is the surname for a once-proud family of high elven mages. More than 1000 years ago, the Mithalagos family served as a council to a small elven city, dedicated to the study of magic and the protection of all good-will beings. The protectorate family vanished suddenly, and soon after, the city was razed and over-run. Only a few carry the name Mithalagos now, and many of its heritage have wisely chosen other surnames, to avoid the fate of their ancient kin.
Ilmier served as his father’s understudy, in a small forested elven village. His mother, Elistiin, served as a lesser priestess at the local temple of Corellon Larethian. She instilled a sense of belief and faith in Ilmier, although tomes of magic held far more fascination to him.
Mithaier spent many long hours trying to unlock to secret to the Mithalagos family, vowing to restore the name to its rightful place among the proud and just. However, for all his years spent in this pursuit, he’s had nought to show for it.
Of late, Mithaier’s research had become more focused, even more dilligent. Whenever Ilmier tried to speak to his father about it, he would react with anger. And on one occasion, his father spouted “don’t you see what’s at stake?”... then attempted to recompose himself. Mithaier’s research seems to have led him to a dangerous and distressing truth. Perhaps he had grown very close to unearthing the mysterious fate of his kin…perhaps too close.
One night, while Mithaier was burning the midnight oils over his ancient tomes, and his family rested in their elven-trance nearby, a strange noise broke the silence of the night.
Ambrosius, Mithaier’s owl, shrieked out into the night, over and over. Alarmed, Ilmier’s conciousness flashed with clarity…with purpose. He bolted into his father’s study, only to find complete and utter disarray…destruction.
Charred walls and floorboards, shredded pages and torn tomes, a gash of blood dripped from Mithaier’s chair. All of his father’s research either stolen or burned beyond repair… and his father, vanished as mysterious as the Mithalagos elves of old.
Panting with panic, Ilmier’s mind began to spin out of control…then suddenly, Ilmier realized he couldn’t hear his own breaths… with a slight wave of the hand, he called upon the weave to “Detect Magic”, and the room lit up like a festival.
Concentrating, Ilmier diserned a presence of Abjuration…his father’s protective enchantments…but there was more: Illusion, Evocation…necromany. Diving deeply into his accumulated knowledge, Ilmier identified a “Silence” spell… Ambrosius must have left the “silenced area” to cry for help, but only too late.
Disheartened, Ilmier wiped a tear away, but caught a glimpse of light on his father’s desk. Shuffling burnt pages aside, Ilmier found an arcane inscription, it must have been triggered by something… by the detect magic spell…or by Ilmier’s presence himself. The inscription read: “Starless Night”
Ilmier broke the terrible news to his mother, who retreated to the high temple of Corellon Larethian, many many miles away, to grief in isolation. Then, with Ambrosius at his side, Ilmier devoted himself to searching for the meaning of “Starless Night”. He travelled to many libraries, Elven, Human…anywhere that might provide the answers he was seeking. Then he found it, in a Human library… “Starless Night” means “The Underdark”, a land beneath land, of perpetual darkness with no light to be found, not even the stars, and home to many evil creatures and subterranean societies.
Delving further into the records of the Underdark, Ilmier spoke to a librarian from a city named “Cauldron”... who professed that Cauldron, situated atop a dormant volcano, has many underground tunnels and passageways that lead for miles…and some foolishly believe that these tunnels delve so deeply that they lead to the Underdark itself.
Ilmier’s travels have now led him to that very place, where he quietly continues his search for his father, and any companions that might be able to (someday) assist in his quest. And perhaps the talents that he’s learned from his father might, in turn, be able to assist an adventuring party in a well-intentioned quest… for all good-willed beings of this world deserve some sense of justice and protection.